Your one-stop-shop for


game audio

We're a full spectrum audio outsourcing studio for game companies that want to expand their user engagement with solid sound design, music and audio systems. Our passion and experience with all shapes of sound enable us to connect the dots and take your game to the next level.

Explore our services


music

Nothing tells your story like a great soundtrack.

Our music department delivers music in a wide variety of styles, from minimal electronic tracks to full-scale orchestral scores: (non-)linear solutions tailored to your story and vision.


sound design

We understand the power of sound, from tiny bleeps to big explosions.

Our sound department doesn’t cut corners when it comes to quality and detail, turning ideas into immersive experiences.


audio integration

A carefree collaboration: clear communication and efficient iterative design

Our experience with Unreal, Unity and Wwise enables us to create optimized and scalable audio systems, without compromising on quality and user experience. We have a strong sense for tech and know how to think about sound from a developer perspective.

Project

HoloMoves

Year 2023
Collaborators

HoloMoves

Labels

Games, Applied

🚀 A new collaboration took off!

We partnered with HoloMoves to provide audio for their newest Mixed Reality rehabilitation game TafelBal (Table Ball), developed specifically for brain injury patients to train their affected arm.

It's been a pleasure working with their team over the past few months and experiencing their commitment to contribute to faster patient recovery.

Project

Tover Tafel

Year 2022
Collaborators

Tover

Labels

Games, Applied

In September 2022, we partnered with Tover and have since been designing audio for their serious games. Purposeful audio design, contributing to a more caring and inclusive world for people with cognitive challenges. We absolutely love being a part of it! 🙏🏻🕹️

Project

Gold Fever

Year 2019-2023
Labels

Games, Entertainment

Gold Fever is a challenging survival RPG hybrid.

Face the horrors of the dark and haunting jungle as you engage in fast-paced battles against the opposing faction. Complex terrain and widely varying character strengths & weaknesses make for intense and highly strategic fights.

We've created and implemented all the sound for this upcoming game.

The Music

The music follows the gameplay and tells the story of the factions that will face each other. On one side we have the Adventurers, who scout the lands in pursuit of gold. On the other side we have the Tribals, the native tribes defending their lands and treasures from foreign intruders.

The music emphasizes the story of the faction you choose, right from the beginning of the game. That way, we make the music contribute to the immersivity of the game. The most important thing for us was to give players a sense of excitement and adventure when they leave the encampments, and a homecoming-feeling when they return.

The Sound Design

The story takes place in 1929 and is inspired by the Gold Rush that happend during this time period in certain Rainforest. We find it important to create a true-to-life image of the sounds of this rainforest Gold Rush, by designing all sounds from a realism-perspective, while emphasizing the adventure aspect. This principle is reflected in all the sound, from atmosphere to UI, where we primarily make use of natural textures and sounds.

We have created multiple exciting and challenging systems, including an ambience system that procedurally populates the environment with audio sources based on the landscape.

The Implementation

We combined the power of Unreal and Wwise to create an immersive audio experience, using it as a creative extension of our sound design. The music and sounds adapt to the current active states. These states are in turn linked to parameters and/or trigger cues. The weather system is a good example: we created different soundscape mixes based on the weather state, the player location, and the time of day.

More about Gold Fever and updates here!

Project

Lutine

Year 2022
Collaborators

Colorbleed, Mr. Beam

Labels

Linear

What an amazing journey it was, realising the 5.1 surround audio for this visual installation in Museum 't Behouden Huys on Terschelling. Dive into the mystery and experience how La Lutine sank and why her treasure is still left untouched by this day...

A huge thanks to Colorbleed, Mr. Beam and Museum 't Behouden Huys, who made this experience come to life. It was incredible to work with the most talented voice actors Alexander Heeren, Bob van der Houven and Fé van Kessel.

More about Lutine here!

Project

Game Music Reel 2022

Year 2022
Labels

Showreels

Our 2022 Music Reel is here! We carefully selected some of the highlights for you.

Project

HKU Open Dag

Year 2022
Collaborators

FELT, HKU

Labels

Linear

*drum roll*

Let your eardrums be pampered. The incredible Koen Herfst on the drums, what more could one ask for?

Project

BlitzGT

Year 2021-2022
Labels

Games, Entertainment

Start your engines and floor it in Blitz GT, the world’s first fully electric team based racing game. Gather a group of friends and compete against other teams for the win!

​Blitz GT is an electrifying driving game that combines blistering arcade racing with thrilling vehicular combat in a vibrant futuristic world. Electricity powers the future of racing. In Blitz GT, you’ll need to build up your energy to power your victory. Smash your opponents and siphon their Kilowatts to get ahead. Take down your enemies in frantic, team-based action, designed for competitive co-op.

Backstory

The year is 2075, and the world is a different place. Cities have grown to megacities and everything revolves around electricity as the main power source. Every year Arcos, a leading tech company, organises Blitz-GT in a different capital, transforming the city in a festive and exhilarating motorsports experience.

Gameplay

As players race over a conductive track, they charge cells on their cars. These cells charge faster as players drive over designated charge strips, or if they drift their car successfully around a corner. Players can safeguard their points by depositing them into the teams total, adding to the teams total score. When a team achieves the target score, they win the match.

More about Blitz GT and updates on early access here!

Project

HKU Promo

Year 2021
Collaborators

Curt Hoyer, HKU

Labels

Linear

Started on the University of the Arts Utrecht (HKU), now we're here!

Come join the next generation of creatives...

More about the University of the Arts Utrecht here!

Project

MIND

Year 2022
Collaborators

Blokmakers

Labels

Linear

"Improving mental health together."

That is the mission of MIND. Let's amplify that message with Music and Sound Design.

More about MIND here!

Project

Sound Design Reel 2022

Year 2022
Labels

Showreels

Hold your horses!

*sound of prancing horses*

Are you ready for our latest Sound Design reel? Buckle up.

Project

PICL

Year 2022
Collaborators

Blokmakers

Labels

Linear

What's a movie without sound...?

Well, imagine a movie REEL without sound! We couldn't let that happen, so we did the Music and Sound Design for PICL's publicity campaign.

More about PICL here!

Project

Dream Droplets

Year 2020
Collaborators

Nick Rutten

Labels

Games, Entertainment, Linear

*takes a deep breath*

Immerse yourself in the imaginary world of Dream Droplets, hidden from the conscious mind. Travel alongside young adult Kim in this confronting dream-like fantasy, where grass grows as tall as trees and magical raindrops turn into bursting threads. Take the form of a water droplet, and drift along with the poetic current of her dreamy tale.

Nick Rutten's VR experience aired on Fivars and Imagine Film Festival.

More about Nick Rutten here!

Project

NFF Opening Compilation

Year 2021
Collaborators

NFF, Blokmakers

Labels

Linear

New reality begins today.

What a blast we had empowering the story with Music and Sound Design in 5.1 surround. The screening in Kinepolis was the icing on the cake!

Project

OCD

Year 2022
Collaborators

Blokmakers

Labels

Linear

We designed the Music and Sound Design for MIND's OCD campaign.

More about MIND here!

Project

Escape

Year 2019
Labels

Linear

We had a lot of fun composing and sound designing for the Berlin International Film Scoring Competition 2020. With Melissa de Gier starring as the voice of the protagonist.

The credits for the animation belong to Dolby.

This video is for entertainment purposes only!

Project

Book Of The Death

Year 2020
Labels

Linear

We had a lot of fun composing and sound designing for this animation.

The credits for the animation belong to the Unity Demo Team.

This video is for entertainment purposes only!

Project

Blue Horizon

Year 2019
Labels

Linear

We had a lot of fun composing and sound designing this video for the 8Dio “Score This: The Captain Challenge”.

Update: we’re happy to announce that our score made it into the top 10!

Project

Happily Ever Afterlife

Year 2020
Collaborators

Kasper Boutkan, Caitlin Kwaijtaal

Labels

Linear

We designed the Music and Sound Design for this animation.

Happily Ever Afterlife is a short animation about Sam and Violet, who are about to get married. But there's a small hiccup, as something awful happens to Sam on his road to Violet. How would the soon to be married couple deal with this strange situation?

We created the music and sound design and recorded all voices.

Huge credits to our voice actors:

  • Tico van Eijden
  • Merel Hamers
  • Daan Alberts
  • Meta van Rheenen

This project was in collaboration with talented artist of AKV St. Joost, led by Kasper Boutkan & Caitlin Kwaijtaal.

Project

Contour Trailer

Year 2019
Collaborators

Jelle Hoogenberg

Labels

Linear

We were asked to compose the music for this promotional video of Contour, made by Jelle Hoogenberg. A quote by Jelle, regarding our collaboration:

"Auris Media is great to work with. They listen to your wishes, deliver tailor-made solutions and help think about your project from their own expertise. For our trailer we needed fitting music, Auris Media was able to make it exactly as we imagined it. I would happily work with them again!"

Project

FOODL Explainer

Year 2020
Collaborators

Blokmakers

Labels

Linear

We were asked to take on the sonic branding for FOODL.

We took inspiration from kitchen sounds and implemented these with a modern twist.

Project

Research Ethics

Year 2020
Collaborators

Jaap Bos, Florence Weidema

Labels

Linear

We were asked to compose the music for this promotional video for Jaap Bos' book "Research Ethics for Students in the Social Sciences".

The animation is created by the talented Florence Weidema.

Project

De Volgeling

Year 2022
Collaborators

Jaap Bos, Friso Hoeneveld

Labels

Linear

We designed the music and sound design for this trailer for Jaap Bos' and Friso Hoeneveld's book "De Volgeling".

Check out the book here!

Project

The Wonder Weeks

Collaborators

Twise Victory Publishing BV

Labels

Linear

Check out our Sonic Branding for The Wonder Weeks! Soundlogo incoming... *baby rattle noise intensity increases*

Project

NTR Klokhuis Frida Kahlo

Year 2021
Collaborators

Freek Donkers

Labels

Linear

"Fri-da people, Fri-da spirit!"

We did the Music and Sound Design for Klokhuis!

The animation is the work of mastermind Freek Donkers.

For the full episode, check out this webpage

Project

Virtuverse

Year 2019-2022
Collaborators

Findlay Yeates

Labels

Games, Entertainment

Virtuverse is a Sci-Fi RCE MMORPG, integrating an intuitive economy system with action-based third-person gameplay.

The Music

Virtuverse presents to the player a huge explorable, ever-growing universe. We wanted to incorporate that in the music, hence the choice to combine big orchestral works with ethereal soundscapes and minimalistic, atmospheric music.

In every part of the universe, you will find immersive, interactive music that adapts to the player location and state. Whether you find yourself strolling in an otherworldly landscape, or dealing with high-paced combat in caves, every situation is accompanied by its own music!

The Sound Design

We use a combination of modern sci-fi and organic elements to represent the enemies and environment, and combine recorded material with synthesis to add a unique flavor.

Every location, weapons, interface and enemies sounds, have their own vibe to them. Curious how we create them? We always start with creating the first layers of sound that set the foundation, and then by adding the right flavor to achieve what the game needs…

Virtuverse presents to the player a huge explorable universe. We wanted to incorporate that in the music, hence the choice to combine big orchestral works with ethereal soundscapes and minimalistic, atmospheric music.

The Implementation

We implemented all audio with Wwise, in a state-based adaptive audio system. Whenever the player reaches a specific location, situation or time of day, all sounds adapt to this situation and environment.

More about Virtuverse and updates on early access can be found here!

Meet the team

Michel Rumpff-Derksen Michel Rumpff-Derksen

Michel Rumpff-Derksen

He sang Disney before he could walk. It wasn't long before he took the baton and told the orchestra: "I'm your father".... May his music be with you

Wouter Meijer Wouter Meijer

Wouter Meijer

His nickname is "The Big Bang", because he shapes galaxies with his incredible sonic toolshed. If you are really quiet, you can hear him crafting unique sounds right now...

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We understand that each project requires a tailored sound approach and will advise how to achieve the desired creative end result within your deadline and budget. Depending on the scope of the project, we expand our team with carefully selected high-quality audio professionals.